Overview

Welcome on my blog, this page is a summary of some of the project I’ve worked on. You can look at the other posts on the left column. Feel free to contact me or leave a question if you have any question, enjoy!

Dungeon Grind

Dungeon grind is a game I’ve worked on for a while. It has a good procedural dungeon generator, ability to place new structures that you can use, crafting and fighting with different weapon and spells. Here is the view from a player fighting and a generated dungeon.

C++ Physic Engine

One of the first project I worked on was a c++ physic engine with OpenGL. I got an interesting result but I would like to someday start it from scratch will all the lesson-learned from this project and add new and more powerful techniques.

One Game Per Day

I’ve made one game prototype per day over 8 days. This was a really interesting experience because it forced me to experiment with really different ideas and be creative by finding new topic every day. Starting a new project everyday also helped me to see optimize the basic code I use in every project.

3DRunner

Blog Post | WebPlayer

3DRunner world example

Infinite ride with homemade models and textures

DigDeep

Blog Post | WebPlayer

DigDeep Game

Infinite ride with homemade models and textures

DigDeepInc

Blog Post | WebPlayer

DigDeepInc Screenshot

Infinite ride with homemade models and textures

GridWar

Blog Post | WebPlayer

GridWar - Screenshot

Infinite ride with homemade models and textures

HexLife

Blog Post | WebPlayer

HexLife - Screenshot

Infinite ride with homemade models and textures

BombAround

Blog Post | WebPlayer

BombAround - Screenshot

Infinite ride with homemade models and textures

God of Hexcity

Blog Post | WebPlayer

God of HexCith - 3 Different Maps

3 Different procedurally generated map

Jonesy IDE

Blog Post | WebPlayer

Jonesy IDE - Screenshot

Infinite ride with homemade models and textures