It’s been a while since my last pot. I’ve been coding the whole time and improved a lot. Since the beginning of the month, I’ve been working on a game and decided to share it here. Since I have around 3 works of works on the project, there are a lot of bugs that need to be fixed and feature that are partially implemented. Most of the fun right now come from fighting in the dungeon.
Dungeon Grind WebPlayer (Updated regularly)
Dungeon Grind Client (Updated less often)
I’ve decided to create a forum for the game even if it’s pretty early. This will allow early discussion with the player that might be interested in the project and allow them to follow it. I’m also looking to have bug reports when the game get to a farther stage.
The game resolve around a dungeon that you can enter to fight monster. You can choose dungeon level and difficulties to get stronger enemy as your character grow. The dungeon is procedurally generated with random placement of monster. The more you fight, the stronger you get. There are no overall level, but different things are leveling. For each spell, you can select if you want to level the damage, the cooldown or the mana cost while using it. You also have different skill like woodcutting, fighter or ice mage that level. Last addition to the game has been a level system for your weapon!
There is also a building and crafting system implemented but those need a rework. To craft weapon, build a Crafting Table and use it. The next image is an example of procedurally generated dungeon. There are different spider in the dungeon and the player is the white capsule. Green line represent path taken by spider that are attacking the player.
And here’s an example of what the game looks like from the player perspective :
So this is it for the presentation of the game! A post explaining the dungeon generation is coming!