This is a list of the tutorials I have on my blog.
Voxel Engine Tutorial (3/3 Parts)
This is a pretty simplified approach to make a small voxel engine. It start pretty simple by spawning a simple cube to finish with a generated terrain. It doesn’t support loading chunk and would need another version with meshes instead of gameobject to do this. I would like to make a second version with a gameobject per chunk.
Chess (1/1 Part)
The tutorial show how to spawn a chessboard with movement of pieces.
Procedural Dungeon Generation (3/5 Parts)
This is a tutorial for the generation of random room connected by corridors in unity. It hasn’t been finish but show a good part of the process. This dungeon generator is used in a game I’m working on, Dungeon Grind.